#include <microstructure.hpp>
Roulette::Roulette |
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int |
n | ) |
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Roulette::Roulette |
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int |
n | ) |
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void Roulette::CheckTextureLevels |
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void Roulette::CheckTextureLevels |
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inline |
const std::vector<Orientation>& Roulette::GetTexture |
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inline |
const std::vector<Orientation>& Roulette::GetTexture |
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inline |
void Roulette::MakeCopperTexture |
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inline |
void Roulette::MakeCopperTexture |
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inline |
void Roulette::MakeStellTexture |
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inline |
void Roulette::MakeStellTexture |
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inline |
void Roulette::PutOrientation |
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float |
fi1, |
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float |
fi, |
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float |
fi2, |
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float |
l, |
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float |
se |
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inline |
void Roulette::PutOrientation |
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float |
fi1, |
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float |
fi, |
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float |
fi2, |
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float |
l, |
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float |
se |
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inline |
void Roulette::Random |
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inline |
void Roulette::SaveTexture |
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inline |
void Roulette::SaveTexture |
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void Roulette::SetOrientations |
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std::vector< Orientation > |
g | ) |
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inline |
void Roulette::SetOrientations |
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std::vector< Orientation > |
g | ) |
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inline |
The documentation for this class was generated from the following files:
- C:/Users/Mariusz/Documents/Visual Studio 2010/Projects/MC_Rex_Model/MC_Rex_Model/MCLib/base/roulette.hpp
- C:/Users/Mariusz/Documents/Visual Studio 2010/Projects/MC_Rex_Model/MC_Rex_Model/MCLib/microstructure/OLD_STORIES/microstructure.hpp