Bachelor of Science

  • Jakub Ficoń. (2020). Reinforcement learning in computer games.
  • Mateusz Gujda. (2020). Design and implementation of a system enabling the finishing of a computer game.
  • Bartosz Ociepka. (2020). Comparison of methods for automatic level generation in video games.
  • Maciej Wilk. (2020). Comparison of models using facial photos to recognise affective states.
  • Mateusz Ficek. (2020). Design and implementation of an application enabling the collection of data from wearable devices.
  • Paweł Filiciak. (2020). Games of chance and Affective Computing.

Master of Science

  • Adam Wróbel. (2021). Generating artworks based on natural language description and sample images.
  • Mikołaj Jarosławski. (2021). Developing techniques to generate emotional stimuli.
  • Krzysztof Świder (2020). Design and implementation of mobile game that analyses contextual information.